top of page

How Much Rest Do Skateboarders Really Need? The Science of Recovery Between Jumps, Tricks and Skate Sessions

1 day ago
19 min read

By Thomas Yaman | Strength & Conditioning Coach for Skateboarding


Skateboarding places unique demands on the body. A skater might spend hours repeating explosive tricks, absorbing hard landings, jumping down stairs or gaps, and attempting the same manoeuvre until they finally land it cleanly. Unlike many traditional sports, skateboarding also involves repeated falls, unpredictable landings and a mixture of high-intensity efforts and periods of relatively low activity.

This raises an important question: how much rest do skateboarders actually need between tricks, between sets of jumps, and between skate sessions?


As a strength and conditioning coach, I approach this question by looking at the demands of the task, the quality of the athlete’s movement, and their ability to reproduce the required performance. The goal is not simply to complete more repetitions. It is to perform high-quality repetitions while managing fatigue and reducing unnecessary exposure to poorly controlled landings.

Research into plyometric training, explosive performance and skateboarding landing forces offers useful guidance. Tudor Bompa’s Periodization of Strength Training for Sports also provides a framework for understanding why different types of jumps require different recovery periods.

In this blog, I’ll explain how these principles can be applied to skateboarding, including how long to rest between sets of five depth jumps, how to structure repeated trick attempts, how to manage a three-hour skate session, and how to plan recovery between skate days.


1. Why rest matters in skateboarding


Rest is not simply time spent waiting before the next attempt. It is part of the training process.

Explosive movements rely on the nervous system’s ability to coordinate muscle activation and produce force quickly. They also depend on the muscles’ capacity to generate force, the body’s ability to tolerate impact, and the athlete’s coordination and timing.

When an athlete repeatedly performs high-intensity movements without sufficient recovery, their ability to reproduce the same output may decline. They might jump less explosively, react more slowly, lose precision, or struggle to maintain their usual landing mechanics.

In skateboarding, these changes matter because a small loss of control can affect the outcome of a trick. A skater may begin to under-rotate, land with their weight in the wrong position, fail to absorb an impact effectively, or make repeated attempts that no longer resemble their best-quality performances.

However, fatigue is not always obvious. A skater may feel motivated and mentally ready to continue while their physical performance has already begun to deteriorate.

That is why recovery should be managed using more than motivation alone.


Useful indicators include:

  • Movement quality: Is the skater still landing in a controlled position?

  • Performance consistency: Are attempts maintaining their usual speed, height, distance and precision?

  • Landing mechanics: Are the knees, hips and trunk continuing to coordinate effectively?

  • Perceived exertion: Does the athlete feel unusually heavy, slow or uncoordinated?

  • Symptoms: Is there pain, increasing soreness, joint discomfort or an unusual change in movement?


No single indicator provides a complete picture. Together, they can help a coach decide whether to continue, extend the rest period, change the task or end the session.


2. What the research says about landing forces in skateboarding

Skateboarding landings can expose the lower limbs to substantial external forces. The magnitude depends on factors such as the trick, landing height, speed, surface, body position and whether the landing is controlled or uncontrolled.

A particularly relevant study is Determan and colleagues’ 2010 paper, High Impact Forces in Skateboarding Landings Affected by Landing Outcome.

The researchers reported the following mean peak vertical ground-reaction forces during a specific rail-slide landing experiment:

Landing outcome

Mean peak vertical ground-reaction force

Successful rail-slide landing

7.98 ± 1.32 times body weight

Bail-out landing on the feet

12.09 ± 2.63 times body weight

In that experiment, the mean peak force recorded during the bail-out landings was approximately 51% higher than during successful landings.

These results illustrate an important point: the outcome and mechanics of a landing can influence the forces recorded during impact.

However, these figures should not be interpreted as universal forces for every skateboard trick. They describe a particular experimental task, not all skateboarding landings. Ground-reaction force is also an external force measurement; it does not directly tell us the exact force experienced by a particular tendon, ligament, cartilage surface or other internal structure.

The practical implication is not that every hard landing causes injury. Rather, repeated high-impact attempts, particularly when movement quality deteriorates, deserve careful management.

Rest cannot eliminate landing forces. It can, however, help athletes maintain the coordination and performance needed to attempt demanding tricks with better control.


3. What plyometric training can teach us about recovery


Plyometric exercises are commonly used to develop explosive power. They include jumps, bounds, hops and other movements that use the stretch-shortening cycle: a rapid eccentric action followed by a transition and a concentric action.

For example, when an athlete lands and immediately jumps again, the muscles and tendons absorb and then contribute to the production of force. The transition between landing and take-off is often called the amortisation phase.

In many reactive jumping exercises, the athlete is expected to transition quickly while maintaining effective mechanics. But faster contact is not automatically better if the athlete cannot control the movement.

A central principle in plyometric training is that exercise intensity and recovery should match the demands of the exercise and the athlete’s training readiness.

Tudor Bompa’s Periodization of Strength Training for Sports describes five plyometric intensity levels, ranging from maximum-intensity, high-reactive jumps to low-impact activities. The book recommends different rest intervals between sets according to the intensity level.

Bompa’s recommended rest intervals between plyometric sets

Plyometric intensity level

Suggested rest between sets

Level 1: Maximum intensity, high-reactive jumps

3–8 minutes

Level 2: High intensity

3–6 minutes

Levels 3 and 4: Moderate intensity

2–5 minutes

Level 5: Low-impact activities

1–3 minutes

These intervals come from the supplied extract of Periodization of Strength Training for Sports, pages 244–249.

The important distinction is that these are rest intervals between sets, not a universal prescription for every individual jump or every skateboard trick.

Bompa’s framework reinforces the idea that more demanding plyometric work generally requires longer recovery. It also emphasises gradual progression: athletes should develop the capacity to perform and control lower-impact activities before progressing to more demanding reactive jumps.

The intensity of a jump is not determined by box height alone. It also depends on the landing and take-off demands, the amount of eccentric loading, the athlete’s mechanics, and the intended training effect.

For skateboarders, this is a useful way to think about recovery. A low-intensity technical drill, a repeated ollie on flat ground, a maximum-effort jump, and a high-impact stair set should not automatically receive the same rest prescription.


4. How long should you rest between sets of five depth jumps?


Depth jumps are a useful example because they are often prescribed to develop reactive strength and explosive performance.

A depth jump generally involves stepping off a raised platform, landing and immediately jumping upward. A depth drop, by contrast, involves stepping off a platform and landing under control without necessarily rebounding into another maximal jump. The two exercises have different demands and should not be treated as interchangeable.

Suppose an athlete performs five depth jumps from a 12-inch (approximately 30 cm) box.



A common coaching approach is to allow at least two minutes of rest between sets. That can be a reasonable starting point in some programs, but it should not be treated as sufficient for every athlete or every type of depth jump.

Bompa’s recommendations suggest a longer recovery period when the exercise is genuinely high-intensity and highly reactive.

A practical approach to five-repetition depth-jump sets

  • Lower-intensity jump or landing drills: A shorter recovery period may be appropriate, depending on the exercise and athlete.

  • Moderate-intensity plyometric work: A recovery period within the 2–5-minute range is consistent with Bompa’s guidance for levels 3 and 4.

  • High-intensity reactive depth jumps: Three to six minutes may be appropriate for work classified at level 2, while Bompa gives a range of three to eight minutes for maximum-intensity, high-reactive jumps.


The correct category depends on the actual exercise and the athlete’s response. A 12-inch box does not, by itself, establish the exercise’s intensity level.


Why I look at landing quality before progressing

As a coach, I use the athlete’s landing mechanics as one part of the decision about whether they are ready for more demanding work.

I look for the ability to absorb force with control, maintain appropriate alignment, coordinate the hips and knees, and avoid obvious loss of balance. For rebound jumps, I also look at the quality and consistency of the subsequent take-off.

If the athlete begins landing heavily, losing alignment, hesitating, or producing progressively poorer repetitions, I reassess the exercise rather than simply asking them to complete the planned number.

However, good-looking landings do not prove that an athlete is fully recovered. Movement quality should be considered alongside performance consistency, perceived effort, training history, symptoms and the athlete’s ability to reproduce the required output.

My practical takeaway: two minutes can be a starting point for some lower-demand sets, but I would not automatically prescribe only two minutes between sets of maximum-effort reactive depth jumps. For genuinely high-intensity work, the longer intervals outlined by Bompa provide a stronger starting framework.

The objective is to train explosive performance, not to turn a power exercise into a fatigue test.


5. How much rest should a skateboarder take between trick attempts?


Skateboarding is more complicated than a standard plyometric session because the demands vary considerably from one trick to another.

A simple flat-ground trick may have a relatively modest physical demand. A maximum-effort flip trick, a large gap, a stair set or a demanding ledge manoeuvre may require substantially more speed, force, coordination and commitment.

There is no single rest interval established by research for every skateboard trick. The following suggestions are therefore practical coaching starting points based on general principles of explosive training, not experimentally validated skateboarding-specific prescriptions.






A practical starting guide

Type of effort

Suggested starting approach

Low-demand technical practice

Rest as needed to maintain focus and consistent technique; brief pauses may be sufficient.

Demanding individual trick attempts

Consider around 1–3 minutes when the goal is to preserve high-quality, explosive performance.

Sets of approximately five demanding attempts

Consider around 3–5 minutes before repeating the set, extending the interval if performance has not recovered.

Maximum-effort, high-impact attempts

Use longer recovery when needed; several minutes may be appropriate, particularly when each attempt requires substantial power or commitment.

These are not rigid rules. Some athletes will recover faster than others, and a five-attempt set can represent very different workloads depending on the trick.

A set of five controlled flat-ground tricks is not equivalent to five maximum-effort attempts at a large gap. Nor does the number of attempts tell the whole story: unsuccessful attempts can involve different landing outcomes and physical demands.


Why five attempts should not always mean five repetitions without a break

Suppose a skater is training a demanding trick and performs five attempts in quick succession. By the fifth attempt, they may be less explosive, less precise or less able to control the landing.

If the goal is to develop or express high-quality power, continuing immediately into another set may not be the best choice.

Instead, consider the following approach:

  1. Perform a small set of demanding attempts.

  2. Allow enough time for breathing, concentration and physical performance to recover.

  3. Assess the quality of the attempts and any signs of fatigue.

  4. Repeat the set only if the athlete can continue to perform the intended task well.

  5. Reduce the difficulty, extend the rest period or finish the drill if performance continues to deteriorate.

This approach borrows the principle behind power training: recover sufficiently to preserve the quality of the next effort.

It is not necessary to time every rest period with a stopwatch. The point is to make recovery deliberate rather than allowing the session to become a continuous sequence of increasingly fatigued attempts.


6. How should a skateboarder manage a three-hour skate session?


A three-hour skate session can contain a large amount of physical work, even when the skater is not attempting tricks continuously.

The total demand depends on the number and difficulty of attempts, the height and speed of landings, the amount of walking and rolling between attempts, the length of breaks, and how much of the session is devoted to filming or difficult technical work.

For this reason, I would not treat three hours of skateboarding as one continuous training set. It is more useful to divide the session into blocks and monitor the work performed within each block.

Example: structuring a three-hour skate session

The following is an example framework, not a universal prescription.

Session phase

Approximate time

Main objective

General warm-up and preparation

15–20 minutes

Raise readiness, practise basic movements and assess how the skater feels.

Technical practice

30–40 minutes

Work on lower-demand skills and build consistency.

Main trick block

30–40 minutes

Focus on the session’s primary technical or performance goal, with planned recovery between demanding attempts.

Longer recovery break

10–15 minutes

Step away from repeated attempts, hydrate and reassess fatigue.

Secondary trick block

25–35 minutes

Continue with selected tricks, variations or lower-demand practice.

Filming, creative practice or lower-intensity work

20–30 minutes

Use the remaining time according to performance quality and the day’s objective.

Cool-down and review

5–10 minutes

Finish deliberately and assess how the session went.

The timings are flexible and should be adjusted to the athlete and the purpose of the day. The phases do not need to be followed in exactly this order.

What matters more than the clock?


1. The difficulty of the attempts

A session involving repeated high-impact landings should be managed differently from a session dominated by technical practice on flat ground.

2. The quality of performance

If the skater’s timing, control or landing mechanics deteriorate, a longer rest period or a change of task may be appropriate.

3. The number of demanding attempts

Track the exposure to the most physically demanding tricks rather than recording only the total time spent at the skatepark.

4. The quality of the landing

A successful landing and an uncontrolled bail-out may create different physical demands. Repeated failed attempts should not automatically be treated as equivalent repetitions.

5. The goal of the session

A filming session, a competition preparation session and a relaxed technical session should not all be managed in the same way.


How to recognise when it is time to stop

There is no universal number of attempts after which a skateboarder must stop. Instead, look for a pattern of declining performance or increasing symptoms.

Potential warning signs include:

  • Repeated loss of control or deterioration in landing mechanics.

  • A clear reduction in the height, distance or speed required for the trick.

  • Increasing hesitation or an inability to reproduce a previously reliable movement.

  • Pain, unusual joint discomfort or symptoms that worsen as the session continues.

  • Fatigue that makes it difficult to maintain concentration or make good decisions.

These signs do not all have the same meaning, and one imperfect attempt is not necessarily a reason to end the session. The key is to recognise sustained deterioration and respond before the athlete accumulates unnecessary fatigue and impact exposure.


7. How much rest should skateboarders take between skate days?


Recovery between sessions depends on what happened during the previous session.

A short technical session may produce relatively little fatigue. A long session involving repeated maximum-effort tricks, high drops or numerous hard landings can place a much greater demand on the body.

For demanding sessions, 48–72 hours before the next similarly demanding session can be a useful planning reference. It is not a universal physiological requirement, and it should not be interpreted as a rule that skateboarders must always take two or three days off between sessions.

The appropriate interval depends on the athlete’s training history, the intensity and volume of the previous session, their current symptoms, and the demands of the next session.

Example recovery structure

Previous session

Possible next step

Light technical skate

Another session may be reasonable sooner if the athlete feels well and movement quality remains normal.

Moderate session with some demanding attempts

Adjust the next session according to soreness, performance and the previous workload.

High-impact session with many demanding landings

Consider a lighter day or approximately 48–72 hours before another similarly demanding session, depending on recovery.

Session followed by pain or unusual symptoms

Do not rely on a standard rest interval; assess the symptoms and seek appropriate professional advice where needed.

The aim is not simply to wait until soreness disappears. Soreness is only one measure of recovery. An athlete may feel relatively comfortable while still showing reduced performance, or may experience mild soreness without a meaningful loss of function.


Why training history matters

An experienced skater who has gradually developed tolerance to a particular workload may respond differently from a less experienced skater performing the same tricks.

That does not mean an experienced athlete is immune to fatigue or injury. It means recovery decisions should account for the individual rather than applying the same schedule to everyone.

This is consistent with the broader principle in plyometric programming that athletes should progress gradually from lower-impact activities toward more demanding work.


8. How should strength training and skateboarding be scheduled together?


Skateboarding and strength training can complement each other, but their combined workload needs to be considered.

A heavy lower-body strength session, an intense plyometric session and a demanding skate session may all place substantial demands on the lower limbs. If these sessions are scheduled too closely together without accounting for their combined effects, the athlete may struggle to maintain quality in all three.

The best arrangement depends on the athlete’s priorities and competition or filming calendar.


When the priority is strength and physical development

During a phase focused on developing strength and power, strength training may receive greater emphasis. Skateboarding can continue, but it may be sensible to control the volume of demanding tricks, especially around the most physically challenging training sessions.

The aim is to create enough stimulus to develop strength without allowing skateboarding volume to compromise recovery from the strength programme.


When the priority is competition

As a competition approaches, the athlete’s technical performance becomes increasingly important. The programme may shift toward maintaining physical qualities while managing fatigue and preserving the ability to perform key tricks.

This does not necessarily mean eliminating strength training. It means adjusting its volume, intensity and placement so that it supports rather than undermines the primary objective.


When the priority is filming a skate part

Filming can be physically demanding because the athlete may repeat the same trick many times to capture the desired footage. A session can accumulate a substantial number of high-impact attempts even if only a small number of tricks make the final edit.

It is therefore useful to distinguish between the number of successful clips and the actual number of attempts made.

If the goal is to film a particularly demanding trick, plan the session around that priority. Avoid filling the preceding part of the day with unnecessary high-impact work, and be prepared to stop or change the plan if fatigue begins to compromise performance.


An example weekly structure

A practical way to organise training is to place the most demanding skateboarding session in the morning and strength training in the evening on the same day. The following day is then reserved for low-demand technical practice and recovery, followed by a speed-focused session on day three.

This approach groups the more demanding training into one day, allowing the athlete to use the next day to recover while maintaining technical practice. The speed session then provides another training stimulus, with its intensity adjusted according to the athlete’s readiness.

Day

Skateboarding

Evening strength and conditioning

Monday

High-demand skate session in the morning: prioritise difficult tricks, high-impact landings, filming or competition-specific attempts. Allow appropriate rest between demanding attempts.

Strength session in the evening: complete the planned strength work, adjusting lower-body volume and intensity to account for the morning’s skate workload.

Tuesday

Low-demand technical practice and recovery: focus on easier tricks, technique, flow and consistency. Avoid unnecessary high-impact attempts and use the session to support recovery.

No formal strength session.

Wednesday

Speed session: focus on speed development and high-quality, fast efforts with adequate recovery between repetitions. Keep the volume appropriate so that performance quality is maintained.

No formal strength session.

Thursday

Rest or light recovery activity.

No formal strength session.

Friday

A second skate session, with the demands determined by the athlete’s monthly goal. This could be a moderate technical session or another demanding session if recovery and the programme allow.

Strength training in the evening, if appropriate for the week’s workload and the athlete’s recovery.

Saturday

Optional filming, competition-specific practice or lower-demand skating, depending on the athlete’s readiness.

No formal strength session.

Sunday

Rest and recovery.

No formal strength session.

Why structure the week this way?

1. Consolidate demanding work. Placing high-demand skateboarding in the morning and strength training in the evening can help group the more demanding work into one day, leaving the following day available for recovery-oriented practice. However, the two sessions still contribute to the same overall training load, and the time between them does not guarantee full recovery.

2. Use the next day to maintain skill without adding unnecessary fatigue. Low-demand technical practice allows the skater to work on consistency, flow and movement quality without repeatedly exposing the body to the demands of difficult tricks and high-impact landings.

3. Place speed work on the following day, provided the athlete is ready. Speed training relies on high-quality, fast efforts. Give sufficient rest between repetitions and stop or modify the session if speed, coordination or technique deteriorates. If the athlete is still carrying significant fatigue from Monday, Wednesday’s session may need to be reduced, changed or postponed.

4. Adjust evening strength training to the morning session. If the morning skate session involved a large number of demanding attempts or hard landings, reduce the evening session’s lower-body workload as needed. The goal is to develop strength without allowing accumulated fatigue to compromise recovery or the next important session.

5. Adapt the structure to the monthly goal. During a strength and power development phase, strength training may receive greater emphasis. During competition preparation or a filming block, the skate sessions may take priority, with strength volume adjusted to support performance.

This schedule is an example rather than a fixed prescription. The important principle is to organise skateboarding, strength training, recovery and speed work as one coordinated programme. Track the demands of each session and adjust the plan according to performance quality, symptoms and recovery rather than assuming that the calendar alone guarantees readiness.


9. How to use periodization to manage fatigue


Periodization involves organising training over time so that the type, intensity and volume of work align with the athlete’s goals.

For skateboarders, the priorities may change throughout the year or even from month to month. One period may focus on physical development, another on competition preparation, and another on filming.

The program should reflect those changes.


Physical development phase

During a phase focused on building strength and power, the athlete can progressively develop the physical qualities that support skateboarding. Plyometric work should be selected and progressed according to the athlete’s ability to tolerate and control it.

The principle of gradual progression is important: more intense jumps are not automatically better simply because they are more demanding.


Competition preparation phase

As competition approaches, the emphasis can move toward the skills and performance demands most relevant to the event. The coach may reduce unnecessary training volume, manage high-impact attempts and prioritise readiness for important sessions.

The goal is to arrive at competition capable of expressing the qualities developed during training, rather than carrying avoidable fatigue into the event.


Filming phase

A filming block may require repeated attempts at a relatively small number of demanding tricks. This can create a different workload from a general skate session.

It is useful to identify the priority tricks, plan for their most demanding attempts, and manage the rest of the session around them. If a trick requires repeated high-impact attempts, it may be sensible to reduce other demanding work that day.


Why this matters

Periodization is not just about planning hard days and easy days. It is about matching the training stimulus to the goal while allowing the athlete to recover sufficiently to benefit from the work.

For skateboarding, that means considering strength training, plyometrics, technical practice, filming, competition demands and total landing exposure together.


10. What does research say about plyometric impact and progression?


Bompa’s book also discusses the relationship between exercise selection, landing forces and the gradual development of an athlete’s capacity for plyometric training.

The supplied extract refers to ankle-joint loading of approximately six to eight times body weight during certain 32–40-inch drop/depth-jump landings. This is a book-reported estimate for those specific plyometric conditions, not a universal value for every jump or skateboard landing.

It should not be directly compared with the Determine skateboarding figures as though the two measurements came from the same protocol. The tasks, conditions and measurements differ.

The broader coaching lesson is that high-impact exercises can impose substantial demands and should be selected carefully.

A higher drop is not necessarily a better exercise. The appropriate height depends on the athlete and the purpose of the drill. In depth-jump training, the coach should consider the athlete’s rebound performance and landing mechanics rather than simply increasing the height of the box.

Where available, tools such as force plates or validated jump-analysis systems can provide additional information about performance and consistency. They can support decision-making, but they do not replace coaching judgement or an assessment of the athlete’s overall readiness.

For skateboarders, this reinforces the importance of progressive physical preparation. A programm should not jump straight from basic landing drills to highly demanding reactive jumps without establishing the required movement skill and tolerance.


11. Practical coaching principles for skateboarders


The research and coaching principles discussed in this blog can be summarised in a few practical rules.

1. Match the rest period to the task. A low-demand technical drill and a maximum-intensity reactive jump do not need the same recovery interval.

2. Preserve the quality of explosive work. If the goal is power, avoid allowing the session to become dominated by fatigued repetitions that no longer reflect the intended performance.

3. Use landing mechanics as one part of the readiness assessment. Look at alignment, balance and control, but also consider performance consistency, perceived effort, training history and symptoms.

4. Track demanding attempts, not just session duration. Three hours at the skatepark can represent very different workloads depending on how many high-impact tricks are attempted.

5. Distinguish between practice and maximum-effort work. Not every trick needs the same rest period, and not every session needs to be physically demanding.

6. Progress plyometric work gradually. The athlete’s capacity to perform the exercise with appropriate mechanics matters more than simply choosing a higher box.

7. Plan strength and skate sessions together. Consider their combined impact on the lower limbs and adjust the program to the athlete’s current priority.

8. Be flexible when performance changes. If quality declines or symptoms develop, extend recovery, reduce the demands or finish the session as appropriate.


Conclusion: Better recovery can support better skateboarding


Skateboarding requires a combination of strength, power, timing, coordination and the ability to manage repeated landings. Rest is an important part of maintaining these qualities, particularly when the session involves high-impact tricks or repeated maximum-effort attempts.

Research on plyometric training provides a useful framework for understanding why rest periods should vary with exercise intensity. Bompa’s Periodization of Strength Training for Sports recommends approximately three to eight minutes between sets of maximum-intensity, high-reactive jumps, with shorter intervals for lower-intensity plyometric activities.

These intervals should not be copied directly onto every skateboard trick. Instead, the underlying principle should guide the coach: the more demanding the effort and the more important it is to preserve explosive performance, the more carefully recovery needs to be managed.

For a set of five depth jumps from a 12-inch box, two minutes may be a reasonable starting point for some exercises, but it may be too short for genuinely high-intensity reactive jumps. For demanding skateboard tricks, a few minutes between attempts or sets can be a useful coaching starting point, although skateboarding-specific research has not established a single ideal rest interval.

Between skate days, recovery should reflect the previous session’s impact and volume. After a particularly demanding session, approximately 48–72 hours before another similarly demanding session may be a useful planning reference, but the individual athlete’s response should guide the final decision.

Ultimately, the objective is not to maximise the number of tricks attempted in a session. It is to balance practice, physical development and recovery so the skater can continue to perform high-quality work over time.

Good training is not just about knowing when to push. It is also about knowing when to recover, when to adjust the plan, and when the quality of the next attempt matters more than the number of attempts completed.


References and further reading


  1. Bompa, T. O., and Buzzichelli, C. Periodization of Strength Training for Sports. Plyometric training material, supplied extract, pp. 244–249. The rest intervals discussed in this article are taken from that extract; edition and publication year were not specified in the supplied material.

  2. Determan, J. J., et al. (2010). “High Impact Forces in Skateboarding Landings Affected by Landing Outcome.” Sports Biomechanics. https://doi.org/10.1080/19424280.2010.525534

  3. Plyometric jump training review. Review of plyometric jump training and its effects. https://pmc.ncbi.nlm.nih.gov/articles/PMC10457889/

  4. Rest interval research in resistance training. Research review examining rest intervals and their implications for training performance. https://pubmed.ncbi.nlm.nih.gov/17194236/

  5. Drop-jump research. Research examining drop-jump performance and the influence of drop height. https://pmc.ncbi.nlm.nih.gov/articles/PMC7952188/

  6. Youth strength and plyometric training review. Systematic review examining strength and plyometric training in young people. https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0205525

  7. Plyometric training and programming review. Review of plyometric training principles and programme design. https://www.mdpi.com/2075-4663/10/6/94



Note: The specific rest intervals proposed for skateboard trick attempts, session structure and recovery between skate days are practical coaching applications of broader training principles. They should not be interpreted as directly validated, universal skateboarding prescriptions.

 
 
 

Comments


bottom of page